🆔 How to Fish Item IDs — Full List
Every item ID in the game (0-85) as mapped by the community for save-file editing — fish, creatures, weapons, tools, boss trophies and special items, plus how to use them safely.
Published September 2, 2026 · Last updated September 2, 2026
Quick Answer: What Are Item IDs in How to Fish?
Item IDs are the numbers the game writes into your save file to identify every fish, weapon, tool and trophy — integers running from 0 to 85. The game has no console and no cheat commands, so save-file editing is the only way to inject an item: open the save, add an inventory entry with the ItemID you want, and load it. The full community-mapped table is below.
💡 IDs 30, 31, 53, 80 and 81 have no entry in the community table — they are skipped in the source, not typos here.
Fish & Creature IDs (0–52)
Every catchable fish and creature, including the bosses interleaved in the 5–15 range. Note the gap between 29 and 32 — IDs 30 and 31 have no listed item.
| ID | Item | ID | Item |
|---|---|---|---|
| 0 | Angelfish | 27 | Goby |
| 1 | Anglerfish | 28 | Goldfish |
| 2 | Bass | 29 | Halibut |
| 3 | Blobfish | 32 | Lobster |
| 4 | Bluegill | 33 | Mackerel |
| 5 | Albatross (boss) | 34 | Needlefish |
| 6 | Blueshark (boss) | 35 | Oarfish |
| 7 | Bowhead Whale (boss) | 36 | Parrotfish |
| 8 | The Old Pike (boss) | 37 | Perch |
| 9 | Giant Piranha (boss) | 38 | Pike |
| 10 | Goblin Shark (boss) | 39 | Piranha |
| 11 | Mutated Bowhead Whale (boss) | 40 | Red Snapper |
| 12 | Pufferfish (boss) | 41 | Salmon |
| 13 | Spidercrab (boss) | 42 | Sea Urchin |
| 14 | Sunfish (boss) | 43 | Seagull |
| 15 | Tuna (boss) | 44 | Seahorse |
| 16 | Bowlfish | 45 | Sengarat |
| 17 | Catfish | 46 | Shrimp |
| 18 | Clam | 47 | Stonefish |
| 19 | Clownfish | 48 | Superdwarf Fish |
| 20 | Cod | 49 | Tigerfish |
| 21 | Brown Crab | 50 | Triggerfish |
| 22 | Dripper | 51 | Voxelfish |
| 23 | Eel | 52 | Yellow Boxfish |
| 24 | Flying Fish | 25 | Footsnail |
| 26 | Gar |
Weapon & Tool IDs (54–73)
Everything you can hold and shoot with. IDs 58 and 64 are debug clones the community table marks as unusable, and 71–73 are the three snowball entries with no function.
| ID | Item | ID | Item |
|---|---|---|---|
| 54 | Assault Rifle | 64 | Knife (debug clone, unusable) |
| 55 | Badball | 65 | Radar |
| 56 | Beer | 66 | Pistol |
| 57 | Brass Knuckles | 67 | Radio |
| 58 | Brass Knuckles (debug clone) | 68 | Shotgun |
| 59 | Crab-Fishing Rod | 69 | SMG |
| 60 | Dynamite | 70 | Sniper Rifle |
| 61 | Fishing Rod | 71 | Snowball (no function) |
| 62 | Disc | 72 | Snowball 2 (no function) |
| 63 | Knife | 73 | Snowball 3 (no function) |
Boss Trophy & Special IDs (74–85)
The boss hand-in trophies, the secret-boss entries and the two meat-chunk denominations. 79 Rock Crab is listed in the source table alongside the trophies even though it is a regular creature.
| ID | Item |
|---|---|
| 74 | Albatross Head |
| 75 | Giant Piranha Skeleton |
| 76 | Pufferfish Fin |
| 77 | Spidercrab Shell |
| 78 | Whale Fin |
| 79 | Rock Crab |
| 82 | Bing Bong (entry 1) |
| 83 | Bing Bong (entry 2) |
| 84 | Meat Chunk ($1,000) |
| 85 | Meat Chunk ($25) |
💡 Do not spawn boss trophies (74–78) into a fresh save to skip progression — the hand-in quests expect the kill to have happened, and shortcut saves are the classic route to a stuck island chain.
How to Edit Your Save, Step by Step
- Close the game — saves rewrite on exit and would overwrite your edit.
- Back up everything under %USERPROFILE%\AppData\LocalLow\Dazed Games\How to Fish\Saves.
- Open the save .txt for your slot — it is a single-line JSON file.
- Find your inventory array and copy an existing entry as a template: {"Exists":true,"InventorySlot":5,"ItemID":63,"Cookness":0.0,...}.
- Paste the copy after the last entry (comma before it), set ItemID to the ID from the tables above, and give it an InventorySlot one higher than your current maximum.
- Keep flags like ExtendedMag or LaserSight false unless you deliberately want them.
- Save the .txt, launch, and check your inventory.
💡 Broken JSON = broken save. If the game refuses to load, restore the backup folder — this is exactly why step 2 exists.
Useful Save Fields Beyond ItemID
| Field | What it does |
|---|---|
| ItemID | Which item the slot contains — the tables above |
| InventorySlot | Slot position; must be unique and incremental when adding entries |
| Weight | The item's weight value — what sell price and records read |
| AmmoType | Ammunition type, values 0–12 (community-documented) |
| SkinIndex | Which skin variant the item uses |
| IsDripCreature | Marks a Drip creature (rainbow catch text — used for the Reel of Fortune) |
| Cookness | Cooking state of a fish |
| ExtendedMag / LaserSight / Sight / BarrelAttachment | Weapon attachment flags |
Caveats & Alternatives
- This table is a community mapping (Steam community guide and Guidexon, captured August 23, 2026), not an official dump — new patches can shift IDs, so re-verify after updates.
- The game has no console, cheat commands or redeem codes — anything claiming to be an in-game code list is about a different game (see the codes guide).
- A trainer mod (via BepInEx) can spawn items at runtime without touching the save — see the mods page if you would rather not hand-edit JSON.
- Steam achievements generally keep unlocking on edited saves, but progression-critical edits can soft-lock the island chain — hand-in trophies especially.